Preparing for SAGE 2019

SAGE 2019


I've been waiting for SAGE ("Sonic Amature Games Expo") to be announced this past month, hoping it might put some extra wind in my sails to make rapid progress on the project. Well it's finally here!

The Plan

Ever since I released the early demo video, I've been thinking about what the next demo would need to include.

My current work list looks something like this:
  • Three fully functional characters
    • Sonic
      • Walk animations  (Done)
      • Battle animations  (Done)
      • Expression animations  (Done)
      • Battle skills  (Done)
      • Special move animations  (Done)
      • Special move functionality  (Done)
    • Bunny
      • Walk animations (Done)
      • Battle animations  (Done)
      • Expression animations
      • Battle skills
      • Special move animations
      • Special move functionality
    • Sally
      • Walk animations
      • Battle animations (Done)
      • Expression animations
      • Battle skills (Done)
      • Special move animations
      • Special move functionality
  • Robotropolis map
    • Exterior tiles (Done)
    • Interior tiles
    • Demo maps
    • Enemies
      • Swatbot (Done)
      • Cambot (Done)
      • Rover (Done)
    • Puzzle which requires Sonic use of speed
    • Puzzle which requires Bunny use of extender arm
    • Puzzle which requires Sally use of Nichole

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